Hello all!
I'm Ilaria (you can also call me illy) and I'm a 3D artist mainly making environments & props. I'll be sharing a lot of WIP pics here and more experimental & personal work.
Essentially, this will be a place for progress and growth. C&C are welcome!
Portfolio here:
www.ilariayoukhanaart.com
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I wanted to do a style study and I really like the way Steven Sugar draws trees. So I wanted to adapt that into 3D and gathered reference.
Then I created a fairly low poly model and wanted the detail to come from the texture. I messed around a bit with changing the silhouette so there was more variation in the trunk with extrusions for sections but I couldn't get it to look decent (it was affecting the readability and topology in a way I didn't like so I ditched it.)
So with that I've slowly been working on the texture and had to adapt the style and tweak it a little bit (due to a lack of detail). I hit a roadblock a while back and then couldn't focus on this for a while (due to work etc.) but I've figured out how to progress and improve the texture and make it look more tree-like. There's a few thing I want to tweak like the line thickness and the colours (they came up more cooler than I wanted due to the yellow/orange filter on my computer.)
I've already spent more time on this than I wanted but I really wanted to mess around with a different style and keep things relatively simple.
and a progress gif
The goal here is to:
- Work on character modelling and texturing as it's something I am a little rusty on.
- Potentially rig and create some animations for this little fella!
- Test out an artstyle/use the character as a point of reference for the style of the environment.
Here is the progress shots:Colour Concepts (Most likely going to go with 2.)
Rough orthographics. Basically using these to block out the silhouette in 3D then making adjustments from there.
WIP shots:
Here is where I got to last night. Going to tweak the hood and work on the face a little more. From there I'll start building the fur collar properly (still deciding if I want to go with the shell method or stick with planes.) I've also UV mapped the completed models so I'll be setting the layout up next and then start texturing.
Hey all, I've been chipping away at this character - finished off the model and unwrap.
(I am missing the little tie part under the orb in this screenshot)
Next steps are:
- Rig! Got to get this little fella moving
- Texturing - still in the process of deciding if I want to brush up on my Substance skills and use the new version or if I should fall back to methods I know well (Hopefully the former - I do want to try something different here, for me).
- Import into Unity.
I also did some experimentation with the fur on the collar - while I did like the results and felt that I was getting somewhere with the shell method, I realised that due to the location of the camera (that I'll be using for the environment) this wasn't the most optimal texturing process.Here is some of the iterations:
Paintover and the changes following:
(Forgot to keep the shadow layer on so here's what I want to the lighting to look like in the final product)