Hello.
I have a problem with my meshes; They have soft edge with a normal map and the shadow appears strange on the bottom of the mesh, and the shadows behind the mesh are not great.
I noticed that when the mesh has hard edges, there is no problem with it, and all become ok. I specify than the mesh with hard edge has 64 resolution of lightmap, the one with soft edge has 512. They have the same uv lightmap.
I already tried increasing resolution of my mesh, snapped on grid (3dsmax), increase the bound, played with lightmass settings, and nothing work ..
Someone have an idea?
Thanks.
Replies
http://wiki.polycount.com/wiki/Edge_padding
I tried to increase several options on the lightmass, it tend to decrease the artifacts, but it's strange than my mesh create this even if the normal map work well, the lightmap uv is good etc.