Home Unity

Problems with normal map in Unity5

null
Offline / Send Message
Pinned
HolzstockG null
Hello there!

I've made KA-BAR Knife high and low poly variants. After that I textured low poly version and baked normal map in Substance Painter 2. I have chosen to bake normal map for OpenGL. In Blender in Cycles Render engine it works perfectly however in Unity it looks not good. Yes it is triangulated.

This is from Blender Cycles Render


This is from Unity5


Thank you for help in advance!

Replies

Sign In or Register to comment.