Hello there!
I've made KA-BAR Knife high and low poly variants. After that I textured low poly version and baked normal map in Substance Painter 2. I have chosen to bake normal map for OpenGL. In Blender in Cycles Render engine it works perfectly however in Unity it looks not good. Yes it is triangulated.
This is from Blender Cycles Render
This is from Unity5
Thank you for help in advance!
Replies
Have you exported your substance maps with the unity pbr preset?