Hey everyone!
I want to start off explaining briefly this project I started. I've been a huge fan of the Persona series and SMT as a whole. I wanted to really shake things up and try my hand at some stylized assets and materials. Along with really take a more focused approach to improving my lighting. So the idea of this project is taking some elements of Persona 3 and re-imagining them in the Persona 5 style/engine while providing my own twist. It's still early on but with lighting having been so difficult for me in my last few project I wanted to try to get the block out and basic lighting up for possible feedback. I'm still messing around with proportions of things but I'm hoping to get some more secondary detail in and add some flat colors within the next few days.
As always everyone, critiques and feedback is super appreciated! Also thanks a ton for your time, and I hope you have a good one!
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So this week I set up a master material, continued to go through and replace simple blocks with simple models. This has helped me really try to envision my scene. I have also continued to mess with the lighting and applied some basic colors to help set the mood. I realized while I was going through this week however, I was taking most of my influences too much from P5. I intended to do a P3 style scene re-imagined in a P5 engine. So went through to add a more 'misty' feel, along with keeping things more closer to a monochromatic theme as well as replaced the original table + chest design I had with P3's cube chest design. I had thought about applying floating elements but hard for an object to feel like it's 'floating' in a screen shot without it feeling like I didn't snap it to grid or it's stuck in a wall. However I worked in some more 'warped' elements into the design. I hope this week to focus in on one of these screen shots and get some real modeling done and some texture work to help bring life to the scene! I'll continue posting and keeping everyone updates but as always critics and comments are always welcomed!
As always, thanks for your time and hope everyone has a good one!
Sorry for long wait, I've been really busy the past few weeks. However I got some serious progress done and wanted to share. I'm still trying to figure out the lighting and getting use to doing something more stylized. I feel i'm getting close but something's just not hitting it's mark like I wanted. I think the next big steps are to finish up several of the props laying around the scene, continue with the lighting (I assume this will be a never ending battle for me), revisit some of my lightmaps, and of course just generic fixes here and there to really try to pull the project back to the look and style I'm aiming for. As always, critics and comments are always welcomed!!!
As always, thanks for your time and I hope you have a great day!
I still feel some it's a bit blank and not really selling the P3 look I was aiming for. I think this week I'll be trying to play with rotating some of the pillars and making some of the objects in the scene a little off tilt. Along with adding in those awesome Persona 3 coffins throughout the scene. I think a couple would really help break the scene up as well as add a ton more character and could give me the chance to have a lot more titled angles and lines. Lastly the chains that come with the coffins would also help give me a decorative piece I could have strung up and line on the floor, again giving me more assets to help break the scene up.
As always any and all feedback, ideas or suggestions are very much welcomed!
Thanks a ton for your time, and have a great day!
So after doing some additional studying on lighting I fixed some of my issues I had with being able to spot the modular assets from the lightmaps alone. Along with going through and making sure I broke up a lot of perpendicular lines that I have (recognizing that Persona 3 has far few compared to what I had). Also going through and modeling a couple of new assets to help fill in the space and give thing a bit more fantasy look to it (Persona 3 coffin's and giant scrolls). I feel I've helped really flesh out the scene a lot more. However I'm still not done, and still have a few more pieces I aim to finish soon. However I'm getting close and I feel I'll finally be able to address that large black hole I got in my one screen shot. As always feel free to give me your thoughts, opinions and input.
Thanks for your time, and I hope you have a great one!
I'll try to add a bit of a blur effect to the Kanji on the scroll, shouldn't be hard at all. I'm not sure which orange box you're talking about however. The 'gold chest' i think i'll end up replacing this week with a briefcase. I had hoped that it would be more akin to the gold chest found in Persona 3. However it just kind of looks like a shitty Overwatch loot crate. Briefcases were the normal boxes found throughout Persona 3, however I think I'll keep the gold to help add a bit of contrast. If you're referring to the glowing box floating up in the ceiling? That has just been a sitting place holder for a hanging lamp. I'll make sure to fix that as well! Thanks for the feedback and I'll try to get everything addressed asap!
On the latest update the darkness on the spiraling hall way actually makes it lose its context. It almost looks like an accident that the floor is lifting up and spiraling, where as when I could see down that hallway I knew the whole thing spiraled.
Another thing I would suggest is highlights along the larger wood beam edges. I'm seeing edge highlights in some of persona screenshots like here on the wood barrier things: Persona+5+-+Review+%282%29.jpg or here on the stairs: 81llIvylBML._AC_SL1500_.jpg
Do you have a reference board/images of this scene?
Thank you Toxic and PeterK, along with your feedback and some additional feedback from some friends I pushed my work a bit more to where I want it. I'll post some reference images of what I've been working and aiming towards. I just started using PureRef and could not be happier with it, although I'm finding exporting any reasonably sized image to post is a bit challenging.
I probably should of posted this a long long time ago, but neglected to do so. I also choose to go with a more Japanese temple because neither Persona 3 or Persona 5 did anything too dedicated towards that style. Felt it would give me some freedom to work with and make it uniquely my own.
I appreciate any and all feedback and I want to thank everyone for your time and comments so far!
Feedback as always is very much welcomed and thanks for everyone's time! Have a great day
As always have a great day and thank you for your time!!!
Thank you for your time, and as always have a great weekend!!!
As always I look forward to hearing from everyone and feedback is always welcomed. Have a great day and an awesome weekend!
You also have alot of vibrancy with your scene which I noticed your modd board does as well so that's good.
Are you thinking of doing the cast light like the one windows shot in your mood board?
Outside of that, I took my first shot at making a particle effect, as well as made a few more adjustments to other comments and feedback I received from some friends. I think outside of continuing to do some edits this week, I should hopefully be done.
Trying to learn how to make a particle effect, as well as trying to come up with a pattern I like for the portal were a bit more challenging than I though they would be. However like this whole project has been, it was a great learning experience and I really enjoyed figuring everything out. As always critics and comments are always welcomed!
Thanks a ton for your time and I hope everyone has a great weekend!
As always everyone, have a great weekend!
Thats great its always nice to challenge yourself and learn alot from doing so.
Anyways it looks great