Hello there, I'm fairly new to ZBrush and i'm pretty green to it, however, i still think something is not right when i use ZRemesher to cut down the polycount since it get's so blocky and not smooth.
This is perfectly normal. Zbrush doesn't have averaged normal shading like your trad 3d package does. You will have to subdivide to around the same pointcount as the original to achieve the same smoothing within ZB itself.
ZRemesher just changes the topology of your mesh to one where the edge flow is optimized to allow you to sculpt in more detail, and gives you the choice to work at lower sub D levels if you need to. If you want the above mesh to have higher resolution just divide it again and project it on to your Dynamesh model.
As a side note in case you dont know, you should always Remesh a copy of your original so that you can project it at any level you need to.
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As a side note in case you dont know, you should always Remesh a copy of your original so that you can project it at any level you need to.