Hello people!
I have recently graduated and I can officially say that I'm a game design and development graduate ( 3D prop & environment ), yay! Altough I feel that I have many areas that I am not as familiar with them as I should.
Specially with baking. While baking i allways find erros that i make in retopology and mapping due to not knowing how baking properly works. So the question is as follows, Do you know any tutorial/paper/post/podcast/ancient magic spell book that face this topic that might be helpfull?
Thank you kindly.
P.S. In a couple of weeks i will create a thread with my art work if you are interested stay tuned!
Replies
Even if you don't use Toolbag, Marmoset provides some nice tutorials you can find on their site that explain in very artist friendly language what baking is, how it works, how to prepare for it, etc.
Looking back, I think most of my issues with baking before Toolbag stemmed from not properly preparing my models for baking, and less with my specific baker parameters. Even with Toolbag, you still have to do things right before you get to the baking -- i.e. not too much disparity between high and low; understand the limits of baking very tightly packed together things and separate by grouping, etc.
All that said, even if you get Toolbag and never have a baking issue again, I'd still recommend checking out all of the baking articles here on the wiki and also Marmosets very easy to digest articles as well, just so that you aren't helpless if you have to work without TB3.
https://drive.google.com/file/d/0B02lElvs8BcvYllmQWpXUGxod3M/view
He's abandoned that doc, and hasn't been back on Polycount for a few years now. But there are suggestions and additional info in his original thread. Worth a look:
https://polycount.com/discussion/146667/a-practical-guide-on-normal-mapping-for-games/p1