Hey, everyone
Hope you all doing well.
It's been a bit of time since the last time I posted anything up. Well, I decided to start a little project.
It's about a creature that has been grown in the lab but something went wrong and the creature awakens. Upon the awakening the creature emits a shriek that breaks the glass letting the fluids spill from the container. That is the moment I'm trying to capture in the scene. I'm rendering it in UE4 and making it with 3ds max/zbrush and substance designer/painter mostly.
So this is what I've got so far.
Here is some first block out and a quick overdraw to get the ball rolling.
Afterwards I decided that I needed to make it a bit more complex. I wanted to have heavy machinery so it would feel more complex and would add weight to the overall scene. (I wanted to do some more complicated hard surface stuff as well
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)
I think some of the stuff will still change along the way, but I feel like this was a step in the right direction for now.
Here is how the lovely underdeveloped monster is looking like right now. It's still not finished and needs more details to be added, like nails?
Here's the most up to date image of the models.
Any feedback is always appreciatted. If anyone knows any good
techniques on how to make water using 3ds or zbrush that would be very
helpful.
I was thinking of sculpting the main water base mesh and adding some water opacity planes splattering through the hole. (First thoughts on it)
Thanks for having a look, I'll try and update the progress soon.
Replies
If anyone has any suggestions on how to improve it from composition/color or just design I would love to hear it. Thanks for having a look.