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Author:
fdfxd2
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Digital Sketchbooks
Sketchbook: GeoMaster
geomastery
polycounter lvl 4
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geomastery
polycounter lvl 4
Jun 2018
Hi, thanks for visiting my thread, I am a 3d hobbyist and I would really appreciate getting feed back from you guys
Title: Prison
Modeled and rendered in Blender
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geomastery
polycounter lvl 4
Jun 2018
Title: Architectural Realization : House
Modeled in 3ds Max
Rendered using ART
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geomastery
polycounter lvl 4
Jun 2018
tried character modeling
Title: Character Turn Around
Modeled and Render in Blender
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geomastery
polycounter lvl 4
Jun 2018
Title: Party Glass
Modeled and Rendered in Blender
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geomastery
polycounter lvl 4
Jun 2018
Title: Overwatch Party
Modele in Maya
Rendered using Arnold
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geomastery
polycounter lvl 4
Jul 2018
just testing out Maya's pre-installed foliage
Title: Haunted House
Modeled in Maya
Rendered using Mental Ray
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geomastery
polycounter lvl 4
Jul 2018
Title: Wilhelmina
A character portrait for a game mod
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geomastery
polycounter lvl 4
Jul 2018
Your browser does not support HTML5 video! https://i.imgur.com/0OehKfQ.gifv
Title: Walkcycle
Modeled in Maya
Rendered in Arnorld
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geomastery
polycounter lvl 4
Jul 2018
model
Title: Strelitzia
A fanart of a mecha from Darling in the Franxx
modeled in Blender
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geomastery
polycounter lvl 4
Aug 2018
Title: Architectural Realization Interior: Pantry & Conference Room
Modeled in 3ds Max
Rendered using ART
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geomastery
polycounter lvl 4
Nov 2018
Title: Philosopher's Pumpkin
Modeled and Render in Blender
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Replies
Title: Architectural Realization : House
Modeled in 3ds Max
Rendered using ART
Title: Character Turn Around
Modeled and Render in Blender
Title: Party Glass
Modeled and Rendered in Blender
Title: Overwatch Party
Modele in Maya
Rendered using Arnold
Title: Haunted House
Modeled in Maya
Rendered using Mental Ray
Title: Wilhelmina
A character portrait for a game mod
Modeled in Maya
Rendered in Arnorld
Title: Strelitzia
A fanart of a mecha from Darling in the Franxx
modeled in Blender
Title: Architectural Realization Interior: Pantry & Conference Room
Modeled in 3ds Max
Rendered using ART
Modeled and Render in Blender