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Basilica Corridor

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tridiART null
Hi everyone,
I want to present my last work to you.
a basilica corridor, painting with substance painter.
I expect your comments. I hope you will enjoy
Thanks!

Tayfun 

model

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  • Ashervisalis
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    Ashervisalis grand marshal polycounter
    The floor is super low resolution compared to everything else. I've not really seen environments put into Sketchfab like this before. I would rather see still images of the environment with a tiled floor material so the resolution is the same across all meshes. The scene is pretty cool and definitely has a good charm to it!
  • Olingova
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    Olingova interpolator
    Really nice job on the points of view and overall presentation; i actually really enjoy seeing environments like that :D 
    But when you say that you made everything with painter, you mean you got one big texture for everything? Bcause definitely the floor is really low definition, having diferent materials with tilable texture like said above would be a way better way: something like 2 or 3 tilable for the ceiling; floor and walls, then a trim sheet for all the remaining details (and maybe for the solo props keep it one texture by props).

    Long story short; painter is an awesome tool but for big environments it might not be the best choice since you ll'need tilable to keep the pixel ratio right and avoid blurry effects on some areas. Anyway i really loved the mood!!
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