Do you have eye wetness mesh at the top of the bottom eyelid? A cornea mesh?
Any pore normals?
Brian "Panda" Choi (Eyes) I have one concave sphere for the Iris and one bulbous sphere for the Slera.(Wetness Mesh) I haven't worked in a wetness mesh at the moment (Normals for Pores) Yes im using marmoset sss shades so Im doing something wrong.
Even if you aren't using substance I highly recommend giving this a look as it goes over a bunch of things like color zones and subtle noise to get the skin looking realistic.
Replies
Do you have eye wetness mesh at the top of the bottom eyelid?
A cornea mesh?
Any pore normals?
(Eyes)
I have one concave sphere for the Iris and one bulbous sphere for the Slera.
I haven't worked in a wetness mesh at the moment
(Normals for Pores)
Yes im using marmoset sss shades so Im doing something wrong.
You'd need to go in and manually add pores to the skin in the high poly. There are differences in pore dtail for different parts of the face.
The very least you'd need a normal detail map plugged into the normal map slot of Marmosets PBR material.
Also are you using a reference for your model and are you looking for realism or a more stylized style for your model?
Im aiming for fantasy realism.