TRIXTER Berlin is currently looking to hire experienced Unreal Engine Artists.
Booking time: ASAP - end of September
Location: Berlin
Description:
The product we're creating is not a game - we are creating fictional in-game scenes for a live-action film, and we are using Unreal as the Game-Engine. The shots created will not require live-rendering. We are not striving for Photo-Realism – the look of the shots will be comparable to late PS3-generation games, or early PS4-generation games.
Responsibilities:
· Importing rigged and animated characters from Maya into an existing Game world running in Unreal Engine.
· Staging the characters and placing cameras.
· Optimizing the shots within the context of a given scene.
· Tweaking textures/materials and the existing lighting.
· Minor simulations.
· Exporting the shots as image sequences.
· Comfortable in working with deadlines.
· Ability to work in a collaborative environment.
Requirements:
· Excellent knowledge of Unreal Engine and Maya.
· Knowledge of CG and Game industry is a major plus.
· Self-driven, good communicator, and a great-team player.
· Excellent organizational and communication skills
· Ability to perform multiple tasks, set priorities and problem solving
· Able to organise own workflow in a meticulous manner.
· Good communication, organizational, time management and interpersonal skills.
· German and English language skills.
· Valid EU-working permit.
If your experience matches above description, we are looking forward to hearing from you!
Please send your CV, demo reel and earliest commencement date by email to jobs@trixter.de.
Trixter | Recruitment Team