Professional 3D designer.
Current program package is 3dsmax, substance painter + designer, photoshop and unity/unreal.
Is zbrush still needed if one has substance painter? feels like the only reason to use it is for detials on a high poly bake in which case one can probably get away with painter. I also need to bring marvelous designer into my workflow but trying to elliminate as many tools as possible to keep the workflow fast.
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And it's cheap and you have free upgrade!
I kinda feel like a commercial working for Pixologic right now ...
Cheers !
Do you want to sculpt?
If I was just doing arch-viz I probably wouldn't need it but I currently work in games. I'd only really see myself using it for doing things like roughing up bricks and adding details to high poly bakes.
There is a summer sale currently
https://store.steampowered.com/app/100980/3DCoat_V48/