Started working on this project this month. Gonna post here to keep track of things.
Looking for crits/comments, be as harsh as you want to be!
Final goal : Optimized Game Ready model, Previewing in Unreal Engine.
Concept art by Terry Wei
https://www.artstation.com/artwork/be6EkFirst WIP - Basic shapes using Primitives, Dynamesh, Zremesher, smaller basic shapes, looking for a rhythm, face and weapon stuff.
Second WIP, more weapon stuff, refinements and in general thinking of the broad picture.
Third WIP, adding in some of the jewelry, getting some micro details out of the way, more refinements.
The current model.
Starting to work on the hair/fur now.
Sorry for the image spam!
Replies
Blocked out the fur, made an alpha to make the arm/sword handle pattern, but dunno if I want to go with that route or stay with my geometry route. The alpha is definitely closer to the concept tho.
Hey, thanks for the feedback!
Yea, you might be right. I'll take a look tonight and see if I can fix a bit around the knee area. Everything is very much in the early stages, I'm not trying to follow the concept 100%, like the face you mentioned. I'm taking a rather lax/designey approach to this one.
Progress all over, starting to refine fur and arm/shin pads. Thinking of blocking out the hair next though.
Need to fix some anatomical stuff in the face still (ears seem to cross the brow ridge) and misc design/stylization decisions, then will wrap it up. Good time to pick hair back up and finish them now that I'm semi happy with the face.
Layers are super iffy and specific on how they want you to do things, but man they're super useful!
Another thing to note is after I'm done polishing the hair strands I'll "clump" a few of them them and dynamesh them and get chunky anyways, that was my intended workflow atm.
But again, thanks a lot for taking your time to help me, I really appreciate it!
Yea, definitely need to do that. Will do so when I get to polishing the face. Thanks a lot for the the help and compliments!
Gonna be away for a day or two, will probably finish the shin and arm guards and accessories.
I also love procrastinating by rendering. Although I mostly did it to check how it felt/looked. I think the gestures came out fine, unhappy with some macro shapes but I'll just tunnelvision to finish.
I think the face might be too far forward, will have to check it.