I've been looking into making some background mountains for my game. The game is map based, so I just need some mountains/terrain in the distance that will never be traveled to or seen up close. It seems World Machine is the best for this, though I only really see tutorials for making larger terrain that will be using to generate landscape in UE4.
Is this the best method for this? Can anyone point me in the right direction how to make background mountains?
Thanks in advance
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