Hey Polycount, a friend told me this place is useful to get pointers on things, I have a dilemma, how do I downscale an already rigged character? I grabbed the master control in the Hierarchy but the scaling options where locked. any other ideas
I'm not super experienced with rigging, but here is a few things off the top of my head I think could work (please correct me if wrong anybody who knows better) :
1. *** nope. see comment below *** Put your character and rig inside a new group, and scale the group down. (this is probably what oglu is referring to. You are just making an empty transform that you would refer to as the master transform, as the rig is a child of it.)
2. Save your vertex weight information, unbind the skin, rebind, and paste the vertex weight information. Not sure this would translate perfectly accurate, but I think it's something worth looking into.
3. I think this is what Eric C. said, but I know that if you import into Unreal, you can set the scale value. Probably something the same in Unity but I don't remember.
Also, whatever values are locked can be unlocked by highlighting the attribute in the channel box, right clicking, and selecting unlock from the drop down menu. Even when you unbind a mesh it will remain locked, so it's useful to know that you can do that.
no thats not what im referring to... rigs have to be made to be scaleable... a modern rig does have a lot of math inside... if there is no compensation node you cant scale the rig...
Replies
1. *** nope. see comment below *** Put your character and rig inside a new group, and scale the group down. (this is probably what oglu is referring to. You are just making an empty transform that you would refer to as the master transform, as the rig is a child of it.)
2. Save your vertex weight information, unbind the skin, rebind, and paste the vertex weight information. Not sure this would translate perfectly accurate, but I think it's something worth looking into.
3. I think this is what Eric C. said, but I know that if you import into Unreal, you can set the scale value. Probably something the same in Unity but I don't remember.
Also, whatever values are locked can be unlocked by highlighting the attribute in the channel box, right clicking, and selecting unlock from the drop down menu. Even when you unbind a mesh it will remain locked, so it's useful to know that you can do that.
its part of the rigging process to make it scaleable...
https://www.youtube.com/watch?v=a9nLpe20s24
and take a look at http://www.cultofrig.com/
https://www.youtube.com/watch?v=Bm7vtxdJJBQ&list=PLJJ38PGlUywV2-Y8ueSjIy3elXaWqK5i7