Hello,
I thought I'd have a play with this today but can't find the option to create the required assets
namely these
- Material Layer
- Material Layer Blends
They don't seem to be in the create menus, the experimental editor option to enable them is missing from 4.19.2 (the example layers and blends option is there though)
I can't find any mention of them being removed and haven't seen any indication that the workflow has changed. does anyone have any idea what I have to do ?
ta
Replies
did I miss something or did they just move it without documenting the change?
If you make something in a standard material and want to turn it into a layer/function, just copy/paste it and hook up whatever outputs you want or use the Material Attributes before the single function output to pass the MA type.
Once your layers/functions are made, you can go back to a standard material and utilize the various functions Epic made for layer blending, or make your own. You can get individual properties of a Material Layer to blend with a non-layer, or just modify in general, by using the Get and Set Material Attributes functions.
Too bad, looked really promising, hope they continue with it in the future.
For example, softly blending from sss to clear coat could be done by using a double mesh at the transition with a tiny offset on the outer one, and use an opacity mask with dithered masked blend mode. Not totally ideal , but works.