Hey dude, not bad! A couple things to take note for next time - overall modeling is pretty good, i would double check to make sure the proportions are good, his hands and face feel a bit large and legs a bit short. Your textures especially on the wings are getting a little dusty muddy, really try to define your materials cloth, skin, metal they all feel a bit plasticy. Your presentation could be stronger, maybe get him in a different lighting environment that's not so hot and white light. Push the pose, look at some super hero pose references to really accentuate the power of this guys. Anyways nice work!
Hey dude, not bad! A couple things to take note for next time - overall modeling is pretty good, i would double check to make sure the proportions are good, his hands and face feel a bit large and legs a bit short. Your textures especially on the wings are getting a little dusty muddy, really try to define your materials cloth, skin, metal they all feel a bit plasticy. Your presentation could be stronger, maybe get him in a different lighting environment that's not so hot and white light. Push the pose, look at some super hero pose references to really accentuate the power of this guys. Anyways nice work!
Thanks for the feedback!
I feel like slowing down in the UV process will definitely make a difference in those dusty muddy areas.
Looking good, the face totally looks like Sam Wilson to me. I agree with what Darklord3d said, polishing up those proportions and details will help. I think the mask, googles, and wings could use a little more geometry and sculpting detail since they're the iconic parts of his costume. The skin and hair look like they're the same material or maybe that's just because the lighting is a little strong.
Looking good, the face totally looks like Sam Wilson to me. I agree with what Darklord3d said, polishing up those proportions and details will help. I think the mask, googles, and wings could use a little more geometry and sculpting detail since they're the iconic parts of his costume. The skin and hair look like they're the same material or maybe that's just because the lighting is a little strong.
Is it just me or do the wings not work with the design idea of Falcon?
He seems more Angel than Falcon given their undulations.
You make a good point.
Originally I had some add-on's attached to the wings, which made it thicker where some of those indulations go up, including multiple blades at the end to simulate where the feathers end. But I didn't really like where that was going. This is what I ended up with at the end. Mainly because I wanted more of a doctor octopus style movement.
Gonna brainstorm a way to change the wing silhouette without compromising the current mesh.
If you do make a tiling piece for the wing work, you can probably get better texel density as well. If that is possible, I would also make the wings larger.
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I feel like slowing down in the UV process will definitely make a difference in those dusty muddy areas.
Making some changes right now. Fixed some of the UV's, and added gradient emissive.
Be back later with more updates.
He seems more Angel than Falcon given their undulations.
Originally I had some add-on's attached to the wings, which made it thicker where some of those indulations go up, including multiple blades at the end to simulate where the feathers end. But I didn't really like where that was going. This is what I ended up with at the end. Mainly because I wanted more of a doctor octopus style movement.
Gonna brainstorm a way to change the wing silhouette without compromising the current mesh.
I was working under the same UV space the old wings were in. I feel like these make more sense, design wise
Something huge I changed as well was the fact that I didn't realize I wasn't checking the invert on my roughness in marmoset.
[EDIT] Whoops, I guess the pictures loaded a bit slower than my reply button... lol