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Opacity dither mask & transperent shadows??

polycounter lvl 10
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melviso polycounter lvl 10
I am wondering if this is supported in ue4? Seems using dither opacity with masked materials does not enable transparent shadows or should lightmass replace node be used?

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  • musashidan
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    musashidan high dynamic range
    Unfortunately this is not possible with decent results. You need to separate the surface into its own material.
  • Obscura
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    Obscura grand marshal polycounter
    You could do a trick by using double mesh. One hidden for shadow casting and the actual one shown with only self shadowing. To make a thing hidden but rendering shadows, enable "hidden shadows" on it. The hidden one would be set up to cast translucent shadows, and the another visible one to have the masked material. So you can have dithered opacity mask and translucent shadows at the same time.
  • melviso
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    melviso polycounter lvl 10
    @musashidan Thanks.That's true. I didn't even consider the surface receiving shadows will need a material tailored to using the lightmass replace node and that can be quite cumbersome, if there are a lot of objects that require it.
    @Obscura   Thanks.Will implement that :smile: 
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