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(WIP) Fairy Leviathan

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Hello.

A while ago, I modeled this character, from the Megaman Zero series:

model

Back then, I didn't really have a goal besides getting that "close enough" look. However, due to my lack of experience with painting skin weights, I couldn't really put her sitting down on the rock, like in the original reference. The result was a pretty cardboard pose, and the model suffered because of it.




Fast-forward to today, and I decided that despite my lack of experience, the model deserves to at least be put in a more expressive pose. After taking notes on models from games like Hyperdimension Neptunia and Xenoblade Chronicles 2, I've also taken the liberty to make a few changes that I think will make the model more interesting:

  • The model is no longer shadeless. It loses the hard shadows and highlights it had, but with the Ambient Color cranked up, I get about the same look without having to painstakingly paint them into the model.
  • I've multiplied the AO map onto the color map for the body, which gave me a nice base to start painting from.
  • I've moved from two UV maps to a number of smaller ones, and consequently re-did the textures.The eye whites and pupil are now one single piece.
  • The neck piece, chin and face shape were tweaked slightly.



This is the pose I want to ultimately put it on. Things to do/consider still:
  1. Texture the spear again.
  2. Texture the black outline around the eyes.
  3. Figure out what's wrong with the hair's normal map around the hair grooves.
  4. Tweak the lighting past the default setup in the scene? 
  5. Figure out if there's any way to have a roughness map in a shader like Phong.
  6. Actually paint the weights well. I'll probably need to do a lot of research on this.
  7. Make a blendshape for a better facial expression other than "looking slightly annoyed" (not sure when to do this, before or after rigging?).
  8. Make an interesting base.
  9. Make an interesting background (this could be very challenging, my artistic skills are non-existent).

Thanks for reading!
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