Hello everyone, I am modelling a car , and I want to make the door to be openable in the game, do I have to attach it to the model but assign it as a different element, or export the doors in different FBX file alone, and when importing to unity, I connect it as a child to the main body, or is there a different way?
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I'm not saying you couldn't do it with separate objects, it is possible, but it gets hard to work with.
All you'll need to do in that case is have the door be a separate mesh from the rest of the model. Imagine the car is two cubes. One cube is smaller and thinner, that's the door. You just make it pivot from the edge. I am not sure if it should be exported as a separate FBX or not, but the unity documentation can answer that for you.