so i have a simple question..iam not planing to design anything basically iam focusing on modelling existing elaborate 2d references so iam not designing anything
so will it still be mandotory to learn anatomy in my case? or is it just necessary if someone is going to design their own character?
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i guess i will just stick to hard surface modeling,it's not about being lazy it's just that i don't have the qualities
so i thought if iam not going to design anything only model already detailed 2d references and just convert them to 3d,it wouldn't require me to know anatomy as i would be just following the 2d concept
It's not actually that hard. When people speak of anatomy, they're referring to modeling characters that are grounded in reality.
And even compared to Hardsurface modeling, I feel like the principles that guide Character modeling are interchangable. If you've ever made a Car or Weapon, just having a reference is not enough. You still pay close to attention to proportions, perspective, functionality etc.
With characters, you also have to remember where do muscles go, skull shape, phenotype differences, bone mass etc.
And there are countless resources out there anyway. I still have an Andrew Loomis textbook I bought a few years back and I rarely needed much more than that to understand characters.
No matter what genre of modeling you go for, you'll always have to continually learn new things, especially boring things you don't care about. That's just the way it is.
yeah, you should just give up right now.
Now although it's quite understandable mechanical HS may at face value be a preferable option pursuing however to be entirely honest will represent a fairly robust challenge and at the risk of being just a tad biased, at the end of the day even more so in fact than a organic leaning route. Anyway I'm of the firm belief in giving things a go attitude so rather than choosing an assumed less 'bumpy' road upfront why not answer a few questions for yourself by enrolling in a workshop?! To wit, I'll strongly recommend checking out Scott Eaton:
http://www.scott-eaton.com/anatomy-for-artists-online-course
The course is geared towards artists, therefore making learning such a complex dense subject a much less of an arduous chore, besides which the student will be taught/mentored by a pioneer in digital figurative sculpting. Lastly other than exspence I'd hazard a guess if you do decide enrolling might at least pre-empt those annoying "what if?" queries that tend to typically crop up at the most inopportune times later down the track.
Cheers.