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Planar UVs Black Polygons

polycounter lvl 12
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Ricky polycounter lvl 12
Having this issue at work with a few things that have been planar mapped for their UVs. It doesn't always happen, but sometimes we get polygons that miss the texture. Any solution to fix this that doesn't involve re-UVing? Or is this just a visual bug in Substance Painter?

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