I've been working on this Rocket Launcher for a while now and I was wondering if I can get some critiques on my work so far. There is still some stuff I need to go back and fix but I feel like the direction I am going is pretty good.
I'd argue your modeling questions are also relevant here.
But in response to your other thread, just model it separately, and if you need to, merge it in a high res Dynamesh merge, bruh. I interpret the lines drawn in the concept as "separation."
***Update*** I am finally back lol. I made some changes to the Rocket Launcher and made some improvements. There is still one more thing I need to fix before moving on but I still wanted to get some opinions on it.
Any suggestions on what I should change will be appreciated. Especially with this lol
@Brian "Panda" Choi Yeah I see. I wanted to get all the shapes right before getting into the smaller details. Thanks for the vid too. I will start on those details now
only commenting on the basic shapes before you detail the whole thing... as brian commented before you are probably better off modelling stuff separately and then merging them after. This will enable you to work with much less constrictions in a modular way. Cool work by the way
Small update, I made some more changes to the shape of the model. I still need to go and add the small details in but I wanted to make sure the shapes are all good. Any critiques are very much welcome.
Replies
http://polycount.com/discussion/201990/help-with-rocket-launcher-project#latest
http://polycount.com/discussion/201990/help-with-rocket-launcher-project#latest
But in response to your other thread, just model it separately, and if you need to, merge it in a high res Dynamesh merge, bruh. I interpret the lines drawn in the concept as "separation."
Any suggestions on what I should change will be appreciated.
Especially with this lol
Some of your harder shapes will be answered with this.
https://www.youtube.com/watch?v=xnD3DypIaF4
Boolean tools, download AMTools or Ktools.