Hello,
I`m Greg, a VFX artist, and It`s my first time posting here, so I hope I`m writting it at the right section.
I`m currently working on a series of FX from the game Zelda Breath of the Wild. I started doing the Guardian`s laser beam, making a 3D ball shotting another, and then I decided to make my own guardian model. Here is the high poly from zBrush:
Then I did a cel shading shader with customizeable emissions, some animations and synced that with my particles, and that was the result:
There are other sequences, as the guardian shotting and explosding the ball, and the Guardian Arrow effect, that I`m still working on. You can find other work in progresses on my twitter:
https://twitter.com/godsgregFor now, what you guy think of the particles? any critiques?