Hey guys, I'm currently texturing a shotgun I modelled and notice there are white outlines around the baked floating geometry:
I baked all the maps in Marmoset at 4096 and the outlines show up in both Substance and Marmoset so I don't think they are going to go away. I applied the same material ID to the outer area(gray) of the screws as the body of the shotgun:
Any help would be very much appreciated!
Replies
SOLVED: For anyone who has a similar problem. Add a blur filter and add a slight blur and then add a level on top to sharpen it back up. It might take some messing around with but it works.