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White outline around floaters.. SOLVED

guitarguy00
polycounter lvl 7
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guitarguy00 polycounter lvl 7
Hey guys, I'm currently texturing a shotgun I modelled and notice there are white outlines around the baked floating geometry:


I baked all the maps in Marmoset at 4096 and the outlines show up in both Substance and Marmoset so I don't think they are going to go away. I applied the same material ID to the outer area(gray) of the screws as the body of the shotgun:



Any help would be very much appreciated!

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  • guitarguy00
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    guitarguy00 polycounter lvl 7
    Nevermind guys. Played around with the hardness and tolerance settings for both the screws and the body. Clean it all up :D PHEW!!! I thought I would have to bake again!! :D
  • guitarguy00
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    guitarguy00 polycounter lvl 7
    Arghhh now I'm having issues with Substance selecting other material IDs because I increase the tolerance values. Any idea why this is? Is there a limit on how many colors we can assign for material ID?

    SOLVED: For anyone who has a similar problem. Add a blur filter and add a slight blur and then add a level on top to sharpen it back up. It might take some messing around with but it works.
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