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Yoda

polycounter lvl 3
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kodepo polycounter lvl 3
Hi all! A while ago I started to sculpt this Yoda's head in Zbrush. My aim is to complete whole character as a 3d-model.

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  • _gardyan_
    nice start:P What the matcap ur using?
  • kodepo
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    kodepo polycounter lvl 3
    Thanks, I'm using SkinShade4 in this project.
  • Nick_Simmons
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    Nick_Simmons polycounter lvl 4
    Looking good overall what version of Yoda are referencing for this model? That'll impact on how people will give you critiques. Puppet or prequal CG?

    Couple things to look at: His temples are defined as seemingly a totally seperate mass on the face where as in the films its a much more subtle transition. Also like Optimus mentioned above: Take a pass on the forehead and add the defining vertical bony ridges the help break up the forehead, these are important in making the little green dude look much more alien. And you will need to start inserting some asymmetry into his face or he will come off looking too unnatural. Break that center line!

    Keep up the great work and be sure to block out the full character before committing too much time to one aspect of the model!
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