Hi guys, i'd like to know your opinion about Cinema 4D Prime version or Bodypaint 3D version ( it contains all the features of Prime+sculpting and painting ) for game assets creation for the marketplace and personal works in general.
The price is not too high ( 750 € for Prime or 850 € for Bodypaint 3D ) for a perpetual license and you can find a used license for 400 € but i read that Cinema 4D is bad when it comes to UVs and exporting meshes for games but i never used it so i'm seeking some opinion.
Cinema 4D comparison page:
https://www.maxon.net/en/products/infosites/product-comparison/I'm currently trying Modo and i like it so far but before trying out another software for 1 week or more i'd like to hear some opinion.
Replies
Skip C4D.
Maxon is one of the most customer-tone-deff 3D tool companies still around. This is coming from a hallowed beta tester of many years. They just don’t care about games and they barely care about the needs of their motion graphics customers. C4D is most easily summed up as one the most beautiful and easy to learn packages that only get you 70% there and will force you to supplement that last 30% with a myriad of other applications.
Before learning C4D I would strongly encourage you to learn Blender. Modo and Houdini are great packages if you are looking to spend money, but really give Blender a shot, it’s nothing like it used to be and it’s versatility is down right shocking considering it’s price and pedigree.
Because of that i know that Blender is a good software but i never really liked the interface and workflow.
Houdini is awesome, i learned it a couple of years ago when i was into FX and i also used it for terrains but now i'm not using it anymore because, well, i don't do FX and for terrains i use Gaea from Quadspinner and traditional modeling in Houdini is...not really a joy compared to other softwares but for procedural modeling is a life saver.
With that said i was looking at Maya LT ( but it is expensive ), Modo Indie ( all the "modo indie is not developed anymore" speculations are gone so i think it's safe to buy now ) and Cinema 4D but on the net i read only complaints about c4d so....
For the moment i'm using Maya LT ( bought 1 month subscription to do stuff ), i tried out c4d ( prime ) but it feels too limited compared to Maya.
I don't think i should start re-learning Blender until the 2.8 comes out because it will be quite different i think... but maybe i'm wrong and the transition from 2.79 and 2.8 will be smooth, i don't know.
But you are probably right ahah, i tend to overthink all my decisions even where there is no need to.
Im doing product development at the mo and have used Max, Maya, C4D, Houdini and tried 3DCoat and as yet havent hit any solid wall in Blender that I cant get through and its powerful enough to do all I need in a modelling app. For game art if I was you I would be looking to spend my money on the other parts of my pipeline like ZBrush and Substance painter, which Blender can Probably also do. But what can I say,.. Im a spoiled brat
Cheerio
Regarding the hotkeys, i mean this: https://developer.blender.org/T54963
They are another set of hotkeys that they will be natively integrated into Blender 2.8 to emulate Maya and Zbrush but they won't replace the original ones.
Just for curiosity, do you use the Maya preset ( the ones found in the user preferences ) for the mouse or the hotkeys in Blender 2.79 ?
Almost all my works done with Cinema4D help if interesting: https://www.artstation.com/eggo