Hi, guys. My question is why do i have to learn Quixel if i can do all of the texture painting on a 3D model by simply using Photoshop 3d Menu. And here is even entire course was created by Pluralsight (
https://www.pluralsight.com/courses/texture-painting-maya-photoshop-1781) where the tutor textures 3d model entirely in the Photoshop 3D mode, and he still has access to all of the Photoshops brushes, selections and staffs like that. So what benefits gives you Quixel if compare to the Photoshop 3D menu? Tell me in the details, please. Thank you for the answers.
Replies
I'll say off the top of my head, I don't rememvber Photoshop being able to paint across multiple different texture maps with one brush stroke in the same way Quixel can.
Nuff sed.
I'm surprised Adobe hasn't really advertised/pushed that feature since all the tools are there to compete.
If you're texturing in PS, I don't see any reason why you wouldn't want to use a tool like DDO to automate most of the grunt work involved in the process. DDO is PS with additional features that make PBR painting a nearly seamless experience. Try it out and see for yourself, and perhaps take a read over my DDO tutorial - you might find it really useful to help illustrate what I mean: https://quixel.se/tutorial/vehicular-hard-surface-detailing-using-quixel-ddo/
Cheers!