Hey guys,
So currently working on my stylized rock pack, and I am almost done with it, now will be moving to the texturing stage. I was wondering, when it comes to big rock formations, how should I approach the texturing? I could just do a 4k or even 8k texture on them, but obviously if the player gets close enough, the texture will start to get blurry. If I just do a tiled material, the tiling would be obvious from far and I couldn't have things like curvature based highlights on the edges of rocks etc. What would the approach be to this? I hope you can point me to the right direction! Btw this pack would be mostly a "general" asset pack with .fbx objects and textures, but I would also like to upload it to UE4 marketplace and unity store.
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