Can someone point me to the right direction about how to use the texturing.xyz scans inside of substance painter, for character textures? or do I have to go the Mari route for those nice details.
thank s Jeremie, I have a couple more questions . For games, what is the difference between painting normal maps and height maps. I reckon SP can convert any painted-height details to normal maps when exporting?
2- Is there anyway I can use a single anchor for multiple painted-normal map details? the scenario I have right now is that I have multiple layers at the bottom of the stack, with each having a separate type of detail (nose pores, neck, creases) what I want to know is how I can get channel a composite of all the layers in a single anchor point, which I can than access up the stack easily in any generator.
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I have a couple more questions .
For games, what is the difference between painting normal maps and height maps. I reckon SP can convert any painted-height details to normal maps when exporting?