Hello!
I want to show you my first gun model which is a part of new serie of weapons I'll create soon.
My idea is to create 15+ weapons with possibility of spreading each part
and with modular rails. In this way, all the accessories that will
appear in subsequent models can be easily adapted to any of the weapon
in this serie.
Second stage is game ready model with textures.
I would be grateful if you would give me some advices before texturing!
MPA 935DMG
Replies
Anyway, if you are past that initial learning stage and you want to focus on demonstrating your total knowledge and artistic skill where it is right now, I'd plan to spend 2-4 weeks perfecting a single asset. Not sure abouut that timeline exactly as I'm not much of a weapons guy, but you might find some weapon guru's here and find out how much time they typically spend per asset. Ideally you'd be able to make an asset that is as good as any AAA model in the same genre and do so in a typical production timeframe.
More specifically about your models, I think they look pretty cool. There is some design choices that don't make perfect sense to me, but my specific taste is generally in favor of realism, so unless that's your goal I won't harp on that. If your goal is to be a weapons specialist, it would definitely pay to be a serious gun nut. Just like character artist need to know anatomy, I think a weapons specialist ought to be able to field strip the most common modern weapons and tell you all the parts names and and functions.
I think the idea of a modular weapon system is really neat, but from a game development perspective, why would you want a series of weapons that all look the same-ish? I mean, IRL a modular weapon system totally makes sense, but I think in games, in general, you typically want distinction and variety.