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Warhammer 40k Total Conversion Mod for Arma 3 looking for additional hands

polycounter lvl 5
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X3KJ polycounter lvl 5


Hi polycount community,



We are developing an unofficial, fan made total conversion, that brings the SciFi Universe of Warhammer 40.000 to life in a very detailed and very believable manner in all aspects. It is a very big passion project, basically, which i (X3KJ) started 4 years ago.
We want to portray a particular made-up conflict (the Samarsk Uprising) between soldiers of the Imperium and Chaos Renegades in the 40k Universe in the most believable (IRL and "in universe") and immersive way possible. Our base game of choice was Arma 3 because it allows big and realistic maps and battles, has already very detailed game mechanics and possibilities (simulator like in some aspects) for allowing large scale combined arms scenarios, but also small but intense scenarios for a hand full of people. 
The level of detail we pursue is on par with the level of detail in "vanilla" Arma 3, but may in some aspects go even further. This level of detail has never been seen in any other form of 40k media (shorts, mods, full games) - so this is quite unique. For example we are modelling full and functional vehicle interiors where it is viable. We are aiming for fairly high quality and production values (relatively, for a mod) and are looking for good art consistency

If you are interested and want to know more, just get in contact. Contact via discord, PM or moddb preferred.
Visit our moddb page for additional pictures and a bit more insight here:
Samarsk Uprising - Wh40k Total Conversion
There is a long "in motion" demonstration from last summer for example, viewable here

Who are we looking for
We are looking for anyone who likes the direction and is willing to lend a hand - no matter if Student Artist or Professional and no matter if one-off contribution or continuos commitment.

Tasks at hand:
Modelling: Hard surface (Vehicles, Weapons, Buildings and Environment props), Characters (clothes and armor for humans, Mutations for humanoids) and so on.
Texturing: Creating Base Materials (Substance Designer), Texturing Models (preferrably with substance painter/designer)
2D and 3D Concept Art - esp. Environment, Industrial Architecture and Vehicle interior/ Technical gubbins
Animators - Human Character Animations (esp. vehicle crew actions and weapon handling)
UI design/ modification
Writers for story background, Ingame item and vehicle descriptions,  as well
Soundeffects (Weapons and Bullet Effects, Vehicle noises)
Voice artists
Scripters/Programmers - various smaller/medium enhancements and adjustements to game mechanics (the game uses a script language primarily but can also use C extensions). New game modes/scenarios (if motivation and time is available).
Various - if you think you can contribute in any other way, just ask

What's in it for you besides the usual honing-your-skills and your-name-in-the-credits?
Benefit from the knowledge of very experienced modders and modellers (propably most valuable for students)
Benefit from our considerable knowledge in mechanical engineering, realistic weapon and vehicle design, and various military topics


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