Hi all ! It's a long time that I didn't post something new !
So here I will come with a new project... A Bedroom.
But before I post some WIP , I have one problem with an asset of my scene.
I creating a Gameboy and I have a lot of trouble to make the bottom/back shape of this object.
Of course the goal is to have a really clean mesh and for the moment is not the case, I know is a bit strange maybe to task help before showing a little bit more but I really want to fix that first.
So here you have a screenshot with the problems.
Thanks in advance guys for your help

Replies
it's to be a highpoly you might need to learn more about subdivision surface modelling and shading in general.
@frmdbl Thanks for your help. Is my lowpoly mesh, even if I know that kind of problem gonna be resolve by the normal map. I have the feeling that my topology is not right... maybe is only a feeling.
I might try adding another loop at the top and bottom of the screen, that could aleviate some of those long thin triangles. And, as I think back more when I had these issues, I believe i had vertices that I thought were in the exact same plane, but weren't. They had come out of alignment during the modeling process for some reason or another. So... there's another thing to check.