Do you have a turnaround that's not in beauty shot lighting?
Right now the skin is reading like it's more plastic than skin. Do you have a subsurface scattering applied?
Also, you don't need to make a new thread for each new WIP entry. Polycount tends to want projects to stay in one singular thread; helps to communicate the progress more easily for those who are searching, etc.
I don't have a turnaround, i made the model specifically for this angle, but i have a close up of his face. Also, i do have subsurface applied to his face, and once i consider it done, i plan to add more renders with different lighting (HDRs).
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Right now the skin is reading like it's more plastic than skin. Do you have a subsurface scattering applied?
Also, you don't need to make a new thread for each new WIP entry. Polycount tends to want projects to stay in one singular thread; helps to communicate the progress more easily for those who are searching, etc.