So I just cut a simple section i wanted extruded inward, and added in geo to either a quad or tri setup and getting weird issues, i guess its a topology issue, perhaps something else, it isn't the material as if i take it into max or unity looks bad.
If i was to apply a sub-d on either there is bad pinching, I'm just curious best way to cut along any curved mesh and extrude inward.
One person that not a hard-surface guy online said he thinks its because i have such low poly. Whats a good way to fix this, thanks guys.
Replies
Some people also prefer to cut a plane like they want and then bend it as a cylinder to make sure it'll have the smoothest shading possible and perfect roundness. The bending can be non-destructive if done with a modifier on Blender or Max (meaning, you can still edit the plane and see the cylinder that results from it).
I expected at least the upper part to be auto-smoothed, it makes a sharp turn.