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Weird shading on model, Topology to blame or what? (blender or max same deal)

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aphixe null
So I just cut a simple section i wanted extruded inward, and added in geo to either a quad or tri setup and getting weird issues, i guess its a topology issue, perhaps something else, it isn't the material as if i take it into max or unity looks bad.

If i was to apply a sub-d on either there is bad pinching, I'm just curious best way to cut along any curved mesh and extrude inward.

One person that not a hard-surface guy online said he thinks its because i have such low poly. Whats a good way to fix this, thanks guys.

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