a bug perhaps?
I have 6 texture sets in a single bake group. If i click "multi layer psd" and bake, I get no PSD file. The mesh bakes because I can see the textures in the viewport but they aren't present in any PSD in my directory where I've saved the file.
If i uncheck Multi-Layer PSD, it outputs all of the individual files correctly. Any idea what might be happening here?
EDIT: ok, so it works now by adding a full path in the output field. by default, there wasn't a full path to the output file. So I typed a full path and it seems to have fixed it.
Now that it works though, I open the file in Photoshop and it has all of the bakes, but they're not named by texture set. as a suggestion, maybe the PSD makes groups per texture set and names the group accordingly.....or......a multi layer psd per texture set would work
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As far as paths go, by default it will save the PSD next to your .tbscene file, and if you haven't saved the .tbscene file yet it should prompt for you to select the directory.
it may not actually be related to the pathing. I need to do a little more investigation, but it could be related to the fact that I chose different texture resolutions per textureset. With Multi-Layer PSD selected it probably can't resolve the different resolutions into a single PSD
Sorry for the hassle, this is a case that we didn't run into during testing.