This is a weird one because usually I can narrow down the issue myself, at least somewhat, but this has me totally stumped.
This is my model in Blender (I'm leaving the clothes materials white so you can see there's no clipping. In fact, the jacket is a bit TOO far off the body because I encountered this issue earlier and - wrongly - assumed it was to do with my positioning):
When I import it to Marmoset, it does this:
Does anyone have any idea why it's doing this? It's really confusing me.
Replies
Unless I misunderstood what Transformations in Marmoset means?
i wouldn't trust FBX with anything really...
It hadn't occurred to me to try OBJ, hm.