The diffuse textures seem fine in the substance viewer but when I try to export them they come out too bright and its ruining all my work. been trying ages to find out whats doing it.
This is definitely a colour space issue. the viewer needs to interpret the data correctly - many (ue4 included) will assume that a 16bit per pixel file should be read as if the data is in linear space and thus will apply a gamma curve to it for viewing.
We use painter to output 16bit sRGB diffuse maps at work and haven't had any issues so it does work.
I don't use marmoset but I expect you just need to tell it to treat the texture as sRGB - which is what painter outputs by default
Replies
Add pow(1/2.2) after the colour maps (basecolor and emissive) to bring them back into the right range.
https://forum.allegorithmic.com/index.php?topic=8178.0
(for anyone else who experiences this problem)
This is definitely a colour space issue. the viewer needs to interpret the data correctly - many (ue4 included) will assume that a 16bit per pixel file should be read as if the data is in linear space and thus will apply a gamma curve to it for viewing.
We use painter to output 16bit sRGB diffuse maps at work and haven't had any issues so it does work.
I don't use marmoset but I expect you just need to tell it to treat the texture as sRGB - which is what painter outputs by default