I am interested in the orange digital screen that you can see above. My question is: What is your workflow for screen texturing? I am striving for the realistic look ( as close to the ref picture above ) as possible.
It depends on the game engine, and what you're actually going for, but in this case id have the background a darker smooth plastic and the actual display be an emmisive texture at like 40% brightness.
It depends on the game engine, and what you're actually going for, but in this case id have the background a darker smooth plastic and the actual display be an emmisive texture at like 40% brightness.
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