Hello,
I've just made a sword model and unwrapped UVs as normal, the model's perfectly fine in 3ds Max and the UVs also seem fine, the problem is that when I import the mesh into Substance Painter the reflections are "flipped", as in, the blade reflects one side while everything else reflects on the other side. Here are some screenshots so you understand:
This is my UV map in 3ds Max:
How could I fix this? Thanks.
Replies
It's in .obj format and with quad faces.
because the sword is lying on it's side, the bottom surface is reflecting the ground - which is darker than the sky
Personally, I'd freeze transforms and export using fbx to see if that sorts it.
I did another quick test when I got home i got the same results as you - just didn't look at the handle properly.
the cause was some borked normals on the blade that weren't immediately apparent from looking at the mesh in the viewport - a turn to poly modifier and fresh smoothing groups would also probably fix the problem