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ZBRUSH/SCULPTRIS MAP CREATION HELP!!

polyhunter
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Im, pretty new to Zbrush and Sculptris Pro (within brush) and I am obsessed! I've been working on a sculpt I love and in my excitement I started using Sculptris Pro because of how awesome and intuitive it is. But I am just coming to learn that I can not create Displacement, texture maps?? Is this the case? Is there a work-around at all??

My plan was to render my character in substance painter, but now Im freaking out because I have put so much work into it. I have no Subdivision levels because Sculptris does not work on a model with SD, so I got rid of them, but now how am I going to render it??

Please help, any advise, suggestions, solutions for this over excited noob would be really helpful!

thanks!

Replies

  • musashidan
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    musashidan high dynamic range
    In Zbrush there are always many workarounds. Although S Painter doesn't have displacement map support.

    What is your intention? Illustration or production asset? If you're just looking to get a nice render/illustration of the model having painted it in SP then you can duplicate your Sculptris mesh>Zremesh the dupe>Divide it to about the same res as the Sculpt>project the detail at each level with the dupe subtool active>Unwrap the lowest level of the dupe>go to the highest level>dupe again and decimate with preserve UVs>export the decimesh to S Painter>enjoy texturing......

    If production asset here's a video from the Zbrush guru himself, Michael Pavlovich:
    https://www.youtube.com/watch?v=fyQB1kPSxtY

  • polyhunter
    musashidan  Thanks so much for this info, I am going to try it! Right now I am more interested in look development, so I am looking to create an illustration/render. What you said make total sense. I am going to try it tonight. Thanks again!
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