Look at the way the light falls off certain features, like the cheeks and eyelids/brows, then compare it to your sculpt and try to replicate it. There are a lot of subtle features on the face you picked. Just keep practicing and eventually you'll train your eye and replicate them more.
Look at the way the light falls off certain features, like the cheeks and eyelids/brows, then compare it to your sculpt and try to replicate it. There are a lot of subtle features on the face you picked. Just keep practicing and eventually you'll train your eye and replicate them more.
thanks but the light won't effect mat cap or zbro mat only skin shader meterial but i hate it i can't see the forms right i
To me, it looks like her eyes are too far back and sunken and the nose is far too harsh compared to how smoothly the light falls off her nose in the references
Her face is oval shaped, you've got way too much taper from the cheeks down, she's almost looking more like an alien now. Pay very close attention to your references, get the basic shapes down first be for going all in on details. Your first iteration was alot closer in terms of the correct shape of the head/face. Don't get frustrated it's all part of learning, keep at it and you'll get there.
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I am Korean. I ain't got no Caucasian brow prominence, bruh
yeah sometime i go "sculpt what i know" mode instead of "what i see