Hi everyone! I want to share with you my graduate work from the Anatomy and design courses by Pavel Terekhov https://www.artstation.com/goodatom This is very interesting project for me because it based on my own concept. Highpoly isn't finished yet and needed some details.
Holy shit dude, that's amazing! I wonder, what course is it that you've made it for, can you link site?
Also, please make it realtime character!
Thank you, I'll do my best to finish this character! The course unfortunately is in russian and there isn't any site, so if you interested, you can contact Pavel Terekhov
She needs more cultural iconography. She's reading too . . . basic for a warrior lady from the jungle. All I'm seeing of signifcance right now is the skull necklace.
Very cool renders and modeling. I do agree with brian a bit, but I could also see the texture and colors handling all that, so if you have that planned I wouldn't worry about it.
Brian "Panda" Choi Thank you for your comment! If I understood correctly you mean that model needs more accessories and details? I've used a very different references, so maybe model doesn't have complete look. ysalex Thanks! I'm working on surface details right now, so textures will be more interesting
@Tamara_Konstanchenko Not neceessarily more. You can achieve the idea by replacing existing elements with more specific elements. But you could add more specific cultural markers, yes.
Hey, I see you've made a very clean topology. I only see one issue: there's a pair of poles right on top of the nasolabial fold loop. That might be bad for deformations. Here you can see what am I referring to and what would I advice instead.
Very cool design and execution. The only critique I can give you would be to add some volume on the lance's blade. It looks too straight and thin in my eyes.. Also the "skirt" looks too round and not tore enough in the front. BUT I wouldn't go overboard with it, it's almost there.. Just a bit too round.
Hope I was of some sort of help, I'm looking forward to see how it goes on.
Replies
Also, please make it realtime character!
The anatomy looks quite solid and the detail work you have done so far looks tidy.
I'll keep an eye on this thread!
The course unfortunately is in russian and there isn't any site, so if you interested, you can contact Pavel Terekhov
What are you referencing for the accessorizing?
ysalex Thanks! I'm working on surface details right now, so textures will be more interesting
I see you've made a very clean topology. I only see one issue: there's a pair of poles right on top of the nasolabial fold loop. That might be bad for deformations.
Here you can see what am I referring to and what would I advice instead.
Lómerel thanks, nice to hear
The only critique I can give you would be to add some volume on the lance's blade.
It looks too straight and thin in my eyes.. Also the "skirt" looks too round and not tore enough in the front.
BUT I wouldn't go overboard with it, it's almost there.. Just a bit too round.
Hope I was of some sort of help, I'm looking forward to see how it goes on.
LET'S GO DUDE! ♥