Hey guys. I've been attempting a likeness sculpture of Benedict Cumberpatch and am struggling to nail the likeness. This is the point I'm at.
I have been toiling at it and pushing parts of it back and forth for hours. When I get things in line at one angle, when I shift it to another view, they don't line up with the reference from another angle.
Now, this guy Vimal Kerketta is one of my favorite portrait artists. His likenesses are spot on, yet when I line up his sculpt's profile to an actual picture of the person, it doesn't line up at all. (I know the expressions are slightly different etc but the difference is pretty extreme, and from the front the likeness is even stronger than his side view here)
What does this mean? Should I give up on trying to measure out things closely and concentrate on exaggerating features to achieve likeness? I'm lost here.
Replies
Likeness in 3d is also really hard, and takes a lot of time to get right.
Also just a general tip, have some sort of basic eyebrow and eyelash mesh in as every head will look "off" without these.
Not to mention when you collect references of an actor or actress the pictures are often taken at different ages/weights/poses/etc. That's where some artistic liberty comes in where you might have to assess what are the notable features of that persons face and use them to your advantage in your sculpt. Good realistic likeness is one of the most challenging things to sculpt imo.but can also be very rewarding seeing progress. I think having a strong foundation of facial anatomy and facial fat goes a long way in understanding how those pieces fit into the puzzle for each individual and of course LOTS of practice and training your eyes