What is Technical Art .. ?

polycounter lvl 10
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marks polycounter lvl 10
So this is a topic I've been thinking about, and discussing with some friends and colleagues for a while. It came up recently on someone's social media and it kinda spurred me to make a post here because I'm really interested to hear people's opinions on it:

What is Technical Art? What does a Technical Artist do? How do you define that role? 

It seems like the answers to these questions are quite different depending on which person you ask, or which studio's job advert you look at. It seems to be a role which is becoming increasingly in demand as the complexity involved in building games increases, yet there doesn't seem to be a clear consensus on what the field actually is.

What do you think?


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