Hi everyone, So basically, I have these artifacts on the edges of the mesh that I'm baking my bevels onto.
I tried baking in Marmoset but I had the same issues with the artifacts, so then I tried baking in Substance. I imported a custom cage model and this fixed a lot of the artifacts around my mesh(although I still have a few weird things going on.). But I still have these edge artifacts. I believe that my UV's are split properly. Unless I'm somehow doing it wrong. But I believe that I'm doing it correctly. So I'm a bit lost here and have no idea what to try next. Does anyone have any ideas on what I can try? Thank you so much to anyone who helps me out, I've been spending so long on trying to figure out how to fix this so some help would be greatly appreciated.
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