Hello everyone i'm a 3d environment artist student and i have made my portfolio, i need some feedback and critique about my work so thanks you to take the time to help me 
Please launch the youtube video to see the realtime render


Thanks you for your help don't be affraid to critic me
Replies
Your Diablo scene looked quite cool and you've got some nice stylised stuff, so I'm going to assume that's what you are most interested in. So maybe you should focus your portfolio around this stylised work as opposed to have both stylised and realistic.
I would also ditch the videos for your last 2 pieces in favour of more high-quality images like you Diablo scene. The slow, jittery video does nothing to help sell the work.
2. Scrap most of it and try to create 3 high quality finished scenes, you can highlight hero assets/props for the scenes, but most props don't need a separate image.
3. Even if you decide to focus on stylized or hand painted environments, try to do at least one of the projects using PBR, like Overwatch or Sea of Thieves.
4. The environments could really use some points of interest or visual story telling.
and if you're going for stylized, consider learning how to combine sculpting/highpoly models into your handpainted assets. Either by baking normals or using the sculpt as a reference for topology and baked shading, it'll give you an extra advantage in finding work. Good luck.