Latest update - Project COMPLETE
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Wow, been a while since I posted some art! That's the problem when work gets in the way.
This character was supposed to be done for the Cyber Punk challenge on Artstation, but I never got around to actually doing much until last week when I had some downtime to do some personal art.
This is the concept I made that I am working from.
Here's where I am at with the character, still sort of at the blockin stage, a lot of this is still raw Marvelous simulation, but there are a few completed elements, the pants and shoes being pretty much complete. The character is a mix of scan, sculpt, and simulation data.
In the next few days I hope to have the clothes pushed further, to integrate elements like the buttons, tabs and labels, and finish sculpting the arms and main flaps on the front. The face is a blockin, based on my girlfriend, and I'll tackle that in a week or so.
Replies
first of all, your work on this girl is really amazing.
I got some feedbacks for you. They are definitely not objective at all, mostly my point of view on some parts.
Hope you the best for this character.
cheers, Pierre
Next update, I've finished refining the clothes, added seam lines, cleaned up geometry, split the pants into separate shells, and overall polish over the character. Going to UV all of the parts in the next couple of days, then next up is the head and hands.
I first simulated the clothing, which was the first post I made for this thread. I wasn't too happy with the sleeves, so I redid them, using photo reference to sculpt, to ensure I had folds in the right directions, and then supplementing with scan data to get physically accurate folds. I do a final detail pass with alphas I generated from scans.
All in all, it's pretty a pretty equal ratio, 33~% of the cloth for each method to make the whole thing.
Need to add makeup, reduce lipstick color intensity, and adjust skin tone to better match the concept.
Edit: I have done another pass on the hand and replaced the old images with the new ones.
(pretty dense! 1,012,646 triangles )
Fabric part will be mostly hidden by the coat, but it has a displacement map to get all of those details in the sculpt that are missing.
Blockout of the main elements of the shoes. Got a seam right on the front which I will need to deal with, didn't really think about this when unwrapping, but I'll live and deal with it (clone stamping)
Hand clipping will be fixed during posing.
You can check out uncompressed renders, as well as more of my art on my site: chrisbruin.com/miki
Artstation Cross Post: https://www.artstation.com/artwork/rxNwG
In your final render it looks like her left hand is clipping into her pants pocket, Perhaps do a little photoshop magic if that is the case? Also I could be wrong but I just wanted to chime in because I hate to see tiny things like that take away from such cool pieces. We tend to look at our work/projects so much that we miss the little things sometimes.
Keep up the good work!
-DN-
(I'll also update the first post I guess)