Hello, everyone, It's been a very long time since I posted anything on here (not gonna name the excuses) since my last project the abandoned flooded shopping mall was far too ambitious for me to achieve having spent months on it making very little progress I have decided to leave it for now and work on a much smaller project so maybe I'll actually finish it this time
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I'm working on a small steampunk styled firelit comfy chair and a book diorama. I'll post more about it in future but for now, I have a few props to show that I'd love to get some feedback on.
Chesterfield Armchair Highpoly
Oil Lamp Asset
Replies
Like here, check how strong these folds are, every piece of leather is under stres, also pillow is pushed out rather than flat.
Keep it up though, it's not bad for beginning of project
While I was using another reference before which has square cushion without the squeezed in look. I prefer the reference pic Aydhe posted and have edited the cushion to appear more squeezed in as well as thinned out the size a bit.
I have also begun to add some more crease and crack detail around the buttons to give that leather under stress look. Tried making the crease with the damstandard brush yet I couldn't get it look very crisp and clear. I then tried out a crease brush I found linked on an old post on here http://www.selwy.com/2009/zbrush-clothes-tutorial/. However, if anyone has any more techniques or knows of some good brushes to use for the leather creasing I'd appreciate it .
Going to be looking at making the steampunk elements later.
Do you also have a blockout or overall idea what the diorama will look like?
I've moved onto a hopefully a more steampunk style workbench that I've been playing around designing my own concept for. Also thought it might be interesting to post what the concept of the diorama is. I've gone for this idea of an inventors workshop set in a small basement of a building which combines relaxed living space along with an advanced yet small inventors workshop setup.
Basement Workshop Rough Blockout
Workbench Rough Blockout
Rough Concept
To begin with I have finished the base low-poly and high-poly model baked in Substance Designer in parts then combined together I feel this has produced a clean normal map I'm happy with. At this stage I've just about begun to texture it in Substance Painter. However I'd appreciate any crit on the model before texturing further.
Also you may of noticed the front vice is missing I've decided to copy parts from the vice on the side as its ready to be textured to save time and uv space.
Thought id keep the updates rolling a bit more frequent this time. I've textured the Workbench and created some of the small props that will clutter the workbench. I will also be going back and fixing the oil lantern which is way to highpoly (learning alot about polycounts on Polycount )
Workbench WIP
Inkwell WIP
Desk Magnifying Glass