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Scuba Suit

polycounter lvl 5
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Skinner3D polycounter lvl 5
I found this scuba suit concept and decided to model it. Next part is to texture it.

Along with that though. What is next in the process? It is currently at 535k so getting it into the pose shown in the concept is going to be difficult. I run into this a lot. If I drop it down to a lower subdivision I lose detail (obviously). If I use a proxy low poly for animating I run the risk of the high poly not cooperating and following the bones.
What is normally the next step?



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